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FLUX FRAGMENT SHADER OBSERVATORY
SPEC --- T+0000.0 FPS -- DPR - Q FULL PRG 0/8

UNIT 04 / 05 — LIVE INSTRUMENT

EIGHT FRAGMENT PROGRAMS,
COMPUTED AS YOU WATCH.

Every tile below is a hand-written GLSL fragment shader running in raw WebGL2 — no rendering libraries, no textures, no video files. Hover a tile to overdrive its clock. Click one to inspect it at full resolution, source included. Specimen 008 is the only one that remembers: press and drag to pour ink into its feedback loop.

SPECIMENS 008  ·  UNIFORMS u_time / u_mouse / u_resolution / u_prev  ·  GL DEPENDENCIES 000