SIGNAL LOST
FLUX computes every pixel on your GPU through a WebGL2 context, and this browser declined to provide one. Hardware acceleration may be disabled, or the browser may be out of date. Any current Chrome, Edge, Firefox or Safari will run the observatory.
001 MORPH — RAYMARCHED SDF · SOFT SHADOWS
002 INK — FBM DOMAIN WARP
003 JULIA — ESCAPE-TIME FRACTAL · ORBIT TRAP
004 BLOOM — METABALL FIELD · ADDITIVE GLOW
005 AURORA — LAYERED NOISE CURTAINS
006 CELLS — VORONOI · BORDER DISTANCE
007 PORTAL — KALEIDOSCOPIC RAYMARCH · TUNNEL
008 FLOW — PING-PONG FBO FEEDBACK
UNIT 04 / 05 — LIVE INSTRUMENT
Every tile below is a hand-written GLSL fragment shader running in raw WebGL2 — no rendering libraries, no textures, no video files. Hover a tile to overdrive its clock. Click one to inspect it at full resolution, source included. Specimen 008 is the only one that remembers: press and drag to pour ink into its feedback loop.